PM3.6 - Game & Watch - Subaction - DamageFall

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |

Stats

IASA: None
Subaction Index: 0x29

Scripts

Main

  1. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(4)] }
  2. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(6), Value(7)] }
  3. UnknownEvent { namespace: 0x10, code: 0xc, unk1: 0x0, arguments: [Value(6), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24 })] }
  4. Subroutine(0x24580)

GFX

    SFX

      Other